This course has three aims. The first is to introduce participants to the world of 3D modelling. What methods and software are available to generate 3D content? What languages are used to support their expression and dissemination over the Internet? The second purpose is practical: it will provide an introduction to 3D modelling, and show how such an activity can be integrated into courses devoted to digital history, virtual heritage, architectural history and theatre history, and related disciplines in archaeology and anthropology. Here participants will be introduced to Sketchup, an 3D modelling software package developed by Google that can be procured for free, or for minimal cost in an education institution. They will also be introduced to the 3D Virtual Buildings Project , a free on-line tutorial that will provide instruction in Sketchup, and in the use of historical sources to produce 3D models. The third aim of the course will be to explore the pedagogical benefit of 3D modelling. How can such activities support student learning, and in particular the development of their constructive and critical thinking skills?
This is a hands-on course. Consider this offering to build on: Fundamentals of Coding / Programming for Human(s|ists); Web Development / Project Prototyping for Beginners with Ruby on Rails. Consider this offering in complement with and / or to be built on by: Physical Computing and Desktop Fabrication; Understanding Topic Modelling; Data, Math, Visualization, and Interpretation of Networks; and more.